Classes

Classes

Classes are the same as in the Pathfinder RPG book, except where noted below:

Favored classes: Favored classes don’t exist. Players may free multi-class between classes without penalty

Fighters: Due to the setting guns are allowed, as per the Dungeon Master’s Guide, however limited (1 gunslinger for the party) and generally not TOO easy to find people to repair such weapons. Ammo is relatively the same as for slings. Gunpowder is dangerous to carry around, however.

Wizards, sorcerers, druids, bards & clerics use the table (below) to figure out spell damage

Rogues may trade sneak attack damage for fighter’s feats. Once decision is made, sneak attacks can never be learned.

Bards & sorcerers may use the alternate bard in the Sword & Sorcery’s Book of Eldritch Might

Psionic classes, Warblade, Crusader, and Swordsages are available as options

I have lots of books, if there’s something that you want and it’s in a book I have, feel free to ask for me to look at it as an option. I reserve the right to say no, however.

HP

I’m using the Grim ‘n’ Gritty HP system and will keep track of the player’s hp (though I’ll give you clues as to how many HP you have left with descriptions and sometimes numerical figures (3/4, 1/2, 1/4, within 10 of 0)

Spell Damage

# of die d2 new dam d3 new dam d4 new dam d6 new dam d8 new dam d10 new dam d12 new dam d20 new dam
1 1.5 2.25 3 4.5 6 7.5 9 15
2 3 4.5 6 9 12 15 18 30
3 4.5 6.75 9 13.5 18 22.5 27 45
4 6 9 12 18 24 30 36 60
5 7.5 11.25 15 22.5 30 37.5 45 75
6 9 13.5 18 27 36 45 54 90
7 10.5 15.75 21 31.5 42 52.5 63 105
8 12 18 24 36 48 60 72 120
9 13.5 20.25 27 40.5 54 67.5 81 135
10 15 22.5 30 45 60 75 90 150
11 16.5 24.75 33 49.5 66 82.5 99 165
12 18 27 36 54 72 90 108 180
13 19.5 29.25 39 58.5 78 97.5 117 195
14 21 31.5 42 63 84 105 126 210
15 22.5 33.75 45 67.5 90 112.5 135 225
16 24 36 48 72 96 120 144 240
17 25.5 38.25 51 76.5 102 127.5 153 255
18 27 40.5 54 81 108 135 162 270
19 28.5 42.75 57 85.5 114 142.5 171 285
20 30 45 60 90 120 150 180 300

Armor & Defeense Bonuses

I’m using a combination: Defense Bonus And Damage Reduction as listed here (my own defense bonuses table, below) http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm , save for the following rule changes: If a roll is 6 above the roll needed to hit or more, damage reduction is ignored.

Defense Bonus(es)

Level Main stat Str/ Con (Examples: Fighter, Barbarian/ Ranger/ Paladin) Main Stat Int/ Cha (Examples: Sorcerer/ Wizard) Main stat Wis/ Cha (Examples Cleric/ Druid/ Bard) Main stat: Dex/ Wis (Examples: Rogue/ Monk)
1 2 1 2 4
2 3 2 3 5
3 4 2 3 6
4 5 3 4 7
5 6 4 5 8
6 7 4 6 10
7 8 5 7 11
8 9 6 8 12
9 10 6 9 13
10 12 7 10 14
11 13 8 11 15
12 14 8 11 17
13 15 9 12 18
14 16 10 13 19
15 17 10 14 20
16 18 11 15 21
17 19 12 15 22
18 20 12 16 24
19 21 13 17 25
20 22 14 18 26

Classes

Dark Dreams Jear77